[There are 3 versions of the below article, which is an excerpt from our upcoming volume Boxing Like the Champs Round 3.]
Version #1 below goes over 6 of the drills.
Version #2 will be released to the newsletter and go
over 8 of the drills.
Version #3 will be released to The Black Box Members Only
forum and will feature all 10 of the drills.
I tip my hand ahead of time to provide wiggle room for
those who want to subscribe to the free newsletter.
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Engines start NOW!OLD SCHOOL BOUNDED BOXING SCRIMMAGE DRILLS
Sparring
can be a delicate balancing act. For some, they can feel hunky-dory and look
good, but the jitters of the scrimmage still trims some finesse and bollixes up
their skills a wee bit; while others, they go a bit too far and view sparring
as an actual fight—it ain’t. For these aggressive souls, the technical dies on
the training vine as the “Gotta score” mentality steps forward too far and what
“We need to develop” fades into the mist.
Sparring
is in some respects a fight, yes, but it is a controlled
fight. One with specific skills to be highlighted and reinforced.
To
help get the jittery fighter under control and to reign in the “In it to win
it!” fighter I suggest using the following scrimmage forms to help build the
sparring game. Think of these as bounded “fights.” Often the imposed boundaries
bring the cognitive attributes of the game back to the fore with a vengeance and
allow skill cultivation to manifest.
Once
fighters of both classes—The Jittery & The “Gotta Win the Drill!” cadre,
and all those in between have worked through these templates the jitters will
have been calmed, the brawler has had several rounds of control urged upon him
and both fighters will have honed some real time movement.
[All
footwork, upper-body work, and defense is at play in all of these drills except
where specifically prohibited.]
The Drills
One-for-For
One Body-Killer
Both
fighters can only throw one blow at a time with the body being the only
allowable target.
One-for-One
Head-Hunting
Some
one-for-one format with the head being the target of choice.
One-for-One
Body-Killer vs. Head-Hunter
One
fighter bangs to the body, the other to the head.
Switch
roles with alternating rounds.
One-for-One
Full-Body
The
head and the body are allowable targets.
One-for-One
Counter the Leader
Fighter
A always starts the punch initiation.
Fighter
B can only fire a shot as Fighter A’s punch is coming in.
Switch
roles with alternating rounds.
One-for-One
Phone Booth
Chalk
off a 5’ square and scrimmage in this cut-off ring.
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