Four Things Before We Plunge On
Thing 1: Strikers do not flag
on the word “Guard Pass” and assume, “Me, I’m no fan of the hyper-complexities
of grappling, I’ll skip this.”
I urge you to read on, The Rough n Tumble Guard Pass
has you in mind.
The Goal of Rough n Tumble Guard Passing is to kybosh,
bypass, nullify a grappler’s tactics. It asks you, the Fighter, to avoid or
tear to shreds the spider’s web that can be the deep game of a damn fine guard.
Thing 2: Grapplers do not
think I discredit our Noble Cadre. I am one of you.
Me? I have a deep abiding love for the devilish minutia
of a good guard game. [We will spend several volumes of The 1,312 Submissions
Project playing with some of these puzzle pieces.]
Here, our goal is fast, efficient, effective.
Striker or grappler, anti-guard skills are a must.
Thing 3: I use the recent
vernacular of “Guard” as opposed to some of the early nomenclature of Bottom Scissors,
Leg Scissors, Leg Riding, etc. simply because guard is now “coin of the realm”
in terminology; I want all on the same page as we consume what is to follow.
Thing 4: Do not assume
the guard/bottom scissors is a strategy of recent vintage. One borne of
Japanese jiu-jitsu, migrating to Brazil and then to North America and finally
the world.
The historical record shows Bottom-Side Leg Control featured
in many a mixed or combination match from the 19th-century and…
Lest one think it was purely an Asian or Asia to Europe
to the Americas pollination, I have in my library 6 different tattered journals
that describe to a T a few incidences of Plains Tribes using leg control from
the back with a rear choke [blood choke or bar choke is not specified] applied
until the opponent is dead. These were killing tactics in the Plains Frontier
Arena. More on this in The 1,213 Submissions Project.
The Four Strategies
Strategy 1: Ground & Pound
This strategy, borne of the sporting environment, sees
the passing of the opponent’s guard as overrated.
In essence, a waste of time and energy, where the subtle
maneuvering to initiate and complete a pass opens the self to more opportunities
to be swept or submitted.
This strategy would rather “ride heavy and throw heavy”
until the opponent submits, opens the legs of their own accord or ride and
throw for point value in MMA competition.
In sportive MMA, not a bad strategy but unwise if one
is looking at street, plains warfare or any other environment where multiple opponents
or weapons might be on the table.
This strategy is also poor if one also has an eye on non-striking
sportive grappling competition. Without a vocabulary of passing and with no
strikes on the table—the “inside legs” fighter is on the losing end of this
game.
Strategy 2: Pass to Dominant Position
In MMA one may strike to distract to pass to dominant position
on the ground—usually cross-body, or mount [top-saddle.]
With no striking on the table, strikes may not be used
to distract so we move into a chess match of ever more clever passes being
attempted vs. ever more clever submission and sweep opportunities.
Here it is Warrior Gamesmanship where the better the opponent,
the better and more deeply honed you need to be in a dazzlingly brilliant vocabulary
of move-counter movement.
This strategy is ideal for the sport grappler, a bit
less so for the MMA grappler, and should be off-the-table completely for the
street/plains warfare enthusiast.
Strategy 3: Pry, Stand & Deliver [The
Rough n Tumble Way]
Here the game is one of an easy-to-use pry that can be
applied under life-or-death duress, wise rises to the feet to kybosh all varieties
of further control [open guard w/ single or double inside scissors, X-Guards,
De La Riva Guards and all their canny sweeps], evasion of up-kicks and knee-dislocations.
The advantages here are clearly foreseen…
·
Option to retreat
·
Option to face multiple opponents.
·
Option to go for the weapon.
·
Option to strike more effectively from
above.
·
Option to pass and control [Strategy 2] if
non-striking sport is the game.
Strategy 3 [The Rough n Tumble Strategy] provides ALL classes
of fighter a good bet.
The Anti-Grapplers will possess a slick, stripped down
effective vocabulary that exits the complex toolbox.
The Street/Plains Fighters have a quick exit to quick destruction
or extraction on the table.
The MMA Fighter has the option of Ground n Pound from
inside or above.
The Sport Grappler exits the potential hazards of down
below passing.
There are 3 Additional Strategic
Rationales for the Rough n Tumble Guard Pass
We’ll explore those in Part 2.
October’s Black Box Instructional Volume will be The
Rough n Tumble Guard Pass where we detail…
·
The one [and only one] single skill-set
for on the ground prying.
·
All varieties of proper standing vs. All Varieties
of likely further control [Butterfly, X-Guard, De La Riva, Stomp and Knee Dislocation
evasion.]
·
Anti-Leg Locking
·
How to smash from above with zero worries
of being re-captured.
Part 2 to come soon. The Rough n Tumble Guard Pass
will be available for purchase October 1st.
Consider joining The Black Box Membership
service for a deep discount on this and all our instructional products.
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