Best if consumed in tandem with Part 1. See here.
For a podcast version, listen here.Pry, Stand
& Deliver
Why it is wise to stand
for perhaps All Guard Passing
[See the linked essay or
podcast for additional insight/support.]
1. Easing
the Way. Often the stand itself opens the legs with no need
of “tempting fate.”
2. Halving
Your Opponent’s Attack Opportunities. Standing [with proper stance
and posture] nullifies the vast majority of submission gambits: armbars,
guillotines, triangles—essentially all upper-body elements. It becomes a game
of preparing for the stomp kick, blocking sweeps and evading leg locks. Far
fewer things on the table to worry about.
3. Knockouts
Need Room. What holds for boxing, holds for ground n pound. A
good knockout punch needs a minimum of 8-12” inches to pack educated wallop;
strikes from the Rough n Tumble standing pass have 3-4’ feet of travel. Your
strikes are more effective from on your feet than any of the short choppy shots
that are delivered from a kneeling ground n pound strategy.
4. Gravity
is Your Friend. A tandem attribute of knockouts needing
room—you also have gravity on your side. You get to throw from above, whereas your
opponent must deliver from below.
5. Maneuverability.
You have “give” and a bit of play in deflecting incoming strikes. The man on
the ground, well, as canny as a good back-player is, they will be the first to
tell you, you can’t move as well with your back to the planet. Your incoming
hits way harder when the receiver has nowhere to run.
6. Optionality.
This is THEY KEY reason the Rough n Tumble Guard Pass is king.
·
Option 1: You have the choice to exit and
escape, exit and face additional opponents, exit and go for a weapon
[designated or improvised.]
·
Option 2: You have the choice of using a
wise leg clearance and then use “dive shots” delivering punches, elbow spikes,
chops etc.
·
Option 3: A sportive player may opt to use
the ease of a standing clearance and then drop back to the mat for dominant
control [cross-body, mount] and continue the attack from on the ground.
·
Option 4: A sport player may use the stand
to pop the legs and then return to the ground with ground and pound—an “up/down”
head-game strategy.
·
Option 5: A sport [or one-on-one ego
scrum] may use a stand and exit psy-ops ploy and wave the opponent to their
feet as a bit of showboat, “Let’s do this like men.”
·
Option 6: One may choose to use stomps
[the fork kick was used often here], or leg kicks ala Matt Hughs vs. Renzo
Gracie.
·
Option 7: One may launch into the extensive
leg-lock game that can be had here.
Our Instructional Volume: The Rough n
Tumble Guard Pass will give you…
·
The 5 Rules of the Road
·
The basic Punch n Pop which just
may inflict incontinence on your Opponent. [Train kindly.]
·
Will offer a single On-the-Ground Pass,
which, [in my opinion] might be the only one you really need in your
hip-pocket game. Add this one to the Single Standing Pass and well, you will short
circuit many a complex game with your savage simplicity.
·
We will detail a Dozen On-the-Feet
Follow-Ups that address the various foot-placements a good guard player
will likely follow you with to sweep or submit.
·
Each of the Dozen Answers involve you
striking, smashing, or snapping that game.
I’m telling you cutting your toolbox to two heaping fistfuls,
well, get this down and you’re a long way to good to go!
To snag your own copy or for more details see here.
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